REDESAIN KARAKTER HANUMAN DALAM BENTUK POPULER SEBAGAI PENGAYAAN KERAGAMAN DALAM PENGEMBANGAN KEBUDAYAAN DAN TRADISI

WIBISONO, VISENSIUS WAHJU JATMIKO (2020) REDESAIN KARAKTER HANUMAN DALAM BENTUK POPULER SEBAGAI PENGAYAAN KERAGAMAN DALAM PENGEMBANGAN KEBUDAYAAN DAN TRADISI. Masters thesis, UNIVERSITAS MA CHUNG.

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Abstract

The development of time and technology have led to many things that can be developed by industrial activists in any case. Therefore traditional cultures have become little known to the public, especially millenial society. This study aims to reintroduce the Ramayana folklore, because there are many people at school-age to adults (with the age range of 15 to 30 years) who still do not know about this story. Therefore, this project was made with purpose to reintroduce the folklore of Ramayana to the people in Indonesia. The author reintroduces the characters by
using artbook as the medium. The execution of this artbook is done by digital process through a computer device. This Art Book project about the redesign of Hanuman Characters is expected to be a reminder of the folklore that is rarely told today and as a solution for certain teaching strategies using artbook as the medium in any storytelling activity. The redesign of this artbook use qualitative method
consisting of observation and study of literature which will add value to itself because its made in popular form by carrying out classic themes but still modern. The purpose of this project is also to make this character’s redesign as an
enrichment of diversity in the process of culture and traditions development. Keywords: Art Book, Redesign, Character, Folklore.

Item Type: Thesis (Masters)
Additional Information: TUGAS AKHIR
Subjects: N Fine Arts > NX Arts in general
Divisions: Fakultas Teknologi dan Desain > S1 Desain Komunikasi Visual
Depositing User: Surya
Date Deposited: 19 Nov 2024 01:28
Last Modified: 19 Nov 2024 01:28
URI: http://repository.machung.ac.id/id/eprint/409

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