Ami, Surya VOICES OF HARASSMENT: ANALYZING FEMALE GAMERS’ EXPERIENCE IN VALORANT’S GAME CHAT. [TA] (Unpublished)
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Abstract
This thesis explores the forms of harassment faced by female gamers in Valorant, a competitive first-person shooter game known for its reliance on voice communication. As the participation of women in gaming environment increases, they continue to experience significant verbal abuse, sexist remarks, and sexual harassment during gameplay. By using a qualitative content analysis approach, this thesis used three YouTube videos titled “Valorant Girl Experience,” selected based on specific filters and criteria. Purposive sampling and data coding following Saldaña (2016), was used in this research. Each utterance was categorized into types of harassment. After the analysis, the findings revealed that verbal abuse was the most dominant form (50%), followed by sexist remarks (36.36%) and last sexual harassment (13.63%). These patterns are analyzed in relation to the Online Disinhibition Effect (Suler, 2004), Social Role Theory (Eagly,1987), and Gender-Based Harassment Theory (Fitzgerald et al., 1995), showing how anonymity, gender expectations, and male-dominated spaces contribute to the toxicity. The results emphasize the need for better community guidelines, improved moderation, and cultural change within gaming environments to promote respectful and inclusive spaces for all players.
| Item Type: | TA |
|---|---|
| Uncontrolled Keywords: | Valorant, female gamers, online harassment, verbal abuse, sexual harassment, sexist remarks, qualitative analysis, online gaming culture. |
| Subjects: | P Language and Literature > PE English P Language and Literature > PR English literature |
| Divisions: | Fakultas Bahasa > S1 Sastra Inggris |
| Depositing User: | umclibs1 |
| Date Deposited: | 30 Oct 2025 06:37 |
| Last Modified: | 30 Oct 2025 06:37 |
| URI: | http://repository.machung.ac.id/id/eprint/990 |
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