BRANDON, BRANDON (2022) PERANCANGAN ASETGAMIFIEDLEARNINGMANAGEMENT SYSTEMGAME“KLASSTER" DENGANMETODEMYERSON UNTUKMENINGKATKANKETERTARIKANTERHADAP EDUCATIONGAMEBAGISISWASEKOLAHDASAR. Masters thesis, UNIVERSITAS MA CHUNG.
Text
06 - 331710009-abstract_en.pdf Download (80kB) |
|
Text
11 - 331710007-chapter1.pdf Download (126kB) |
|
Text
12 - 331710007-chapter2.pdf Download (783kB) |
|
Text
13 - 331710007-chapter3.pdf Restricted to Registered users only Download (303kB) |
|
Text
14 - 331710007-chapter4.pdf Restricted to Registered users only Download (206kB) |
|
Text
15 - 331710007-chapter5.pdf Download (883kB) |
|
Text
16 - 331710007-chapter6.pdf Download (89kB) |
|
Text
17 - 331710007-bibliography.pdf Download (100kB) |
Abstract
The increasing development of technology, especially in terms of games, games themselves have shown their existence in the field of education and there are many games
that exist today which aim to advance the education of their users. On the other hand, the Covid-19 pandemic itself has become a big obstacle in the world of education where all things education must end with the online system. This in itself is a problem because students cannot participate in learning activities optimally and not many also think that the online education system is very ineffective and boring. The role of the Klasster game
is to maximize teaching and learning activities to make it easier for children to like and have a fun and interactive impression even though it is still an online system. The
planning itself gather the data using qualitative method and Myerson’s method to get the most valid data for this design. This The purpose of this design is to design assets that can give users an attractive and exciting visual impression so that the Klasster game itself can
fulfill its vision and mission as a whole. In addition, printed promotional media in the form of concept art books from the design of the Klasster game assets are also designed and there are also tote bags, clothes, and masks which aim as promotional media to increase people's brand awareness of the Klasster game. Keywords: 3D design, animation, character design, game, interacti
Item Type: | Thesis (Masters) |
---|---|
Additional Information: | TUGAS AKHIR |
Subjects: | N Fine Arts > NX Arts in general |
Divisions: | Fakultas Teknologi dan Desain > S1 Desain Komunikasi Visual |
Depositing User: | Surya |
Date Deposited: | 19 Nov 2024 01:31 |
Last Modified: | 19 Nov 2024 01:31 |
URI: | http://repository.machung.ac.id/id/eprint/430 |
Actions (login required)
View Item |